Hi! For those having this particular error when trying to activate the Aseprite path using the 2.0 version of AAE, you must be missing the path and file which will cause this error.
To fix this:
(Option 1) Go to the Aseprite folder in the Roaming folder or (Option 2) go to Aseprite and go to File > Scripts > Open Scripts Folder (skip step two if you did the second option).
Check to see if there is already a scripts folder. If there isn't one, create one yourself and name it "scripts".
Go back to the downloaded zip file or contents of AAE and there should be a Lua Source File there named "lua_script.lua". Copy that file and paste it on the scripts folder in Aseprite.
Rename the copied lua file to "aseprite-audio-extension.lua".
Activate the Aseprite path again in AAE and it should work now.
There is something wrong with the automatic creation of the lua script on the specified file and so you just had to do it manually. Nothing is really broke.
***For reference (this is mostly for DDMPlayer lel), I am using Windows 11 (i'm sorry), with a AMD Ryzen 5 7640HS Processor and NVIDIA GeForce RTX 4050 Laptop GPU.
Hope this helped! This is a extremely sought after feature that Aseprite won't give us for years now, so I hope more people should be able to use it .
Hey there! Thanks for providing help for this issue!
I’ll try to patch up the script copying sometime soon, but thanks a ton for providing your solution already :)
Automatic setup didint work for me, so I swapped to the manual set up w/ cheat engine, and it went from 3 addresses to 0 and then didint make any more.
I have an Intel core i7-10700 cpu with a Nvidia gforce RTX 3060 TI if that tech stuff matters for this, and im on aseprite 1.3.9.2
Unfortunately, v1.x is busted. It failed to work on pretty much all devices I tested it on excluding my own computer.
v2.0 should fix this, as it works based on a much more robust and safe method (Lua scripting).
Yup.
I had the idea a few months ago, but due to me working on another project, I kept postponing working on this extension. I did eventually add this on v2.0 though. Thanks for the suggestion!
edit: stating with which version of Aseprite your app works (or has been tested with) would be ideal. I plan to update to v1.3.7, but not even sure if it works with it or not.
edit: I can't get it to work on 1.3.7 either. maybe it's only made for intel CPUs or something? I'm on Windows 10, with an AMD Ryzen 9
Yeah. v1.x had a recurring issue of simply not working on multiple devices. I doubt this was related to the Aseprite version, instead I think it’s related to how it used memory peeking on other applications (which is considered unsafe and might’ve been blocked by the OS or anti-virus – with very good reason I might add).
Aseprite Audio Extension has only consistently worked on my machine (running on Intel). v2.0 should fix any issues since it changes the way that the values are accessed (it now uses a Lua script).
hi im going to try the plugin but for what i have seen nobody realy has talked about it maybe you could make a discord for people to conect and share there work? and maybe if its posible make the software more user friendly as to not have to us the Cheat Engine and maybe just build it litterly in it i also made this little thing as revrence so yea :)
Hi there! Thanks for the idea!
I’ve been trying to make the extension more user-friendly and I’m pretty confident that v2.0 solves this!
I’m not exactly sure if displaying a preview of the audio is possible exactly according to the reference, but other ways of displaying it might be possible. Might look into this in the future, thanks! :)
This is cool, I havent gotten it to work yet. An issue is that, on occasion, an it can ask me for frame 0. Frame 0 does not exist in Aseprite as it starts from frame 1 onwards.
Hi there!
Thanks for bringing this to my attention!
Turns out I’ve had the “Default First Frame” option set to 0 for so long I just didn’t know it was 1 by default.
I’ll push out an update that prevents it from saying frame 0, thanks again :)
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Hi! For those having this particular error when trying to activate the Aseprite path using the 2.0 version of AAE, you must be missing the path and file which will cause this error.
To fix this:
There is something wrong with the automatic creation of the lua script on the specified file and so you just had to do it manually. Nothing is really broke.
***For reference (this is mostly for DDMPlayer lel), I am using Windows 11 (i'm sorry), with a AMD Ryzen 5 7640HS Processor and NVIDIA GeForce RTX 4050 Laptop GPU.
Hope this helped! This is a extremely sought after feature that Aseprite won't give us for years now, so I hope more people should be able to use it .
Hey there! Thanks for providing help for this issue! I’ll try to patch up the script copying sometime soon, but thanks a ton for providing your solution already :)
this is amazing for animation thank you so much for this program
libresprute
true
Automatic setup didint work for me, so I swapped to the manual set up w/ cheat engine, and it went from 3 addresses to 0 and then didint make any more.
I have an Intel core i7-10700 cpu with a Nvidia gforce RTX 3060 TI if that tech stuff matters for this, and im on aseprite 1.3.9.2
Unfortunately, v1.x is busted. It failed to work on pretty much all devices I tested it on excluding my own computer.
v2.0 should fix this, as it works based on a much more robust and safe method (Lua scripting).
this has a lot of potential such a shame that i requires an external tool to tell the frames (couldn't you use a Lua to determine the current frame?)
Yup.
I had the idea a few months ago, but due to me working on another project, I kept postponing working on this extension. I did eventually add this on v2.0 though. Thanks for the suggestion!
not working on Aseprite v1.3-rc4-dev
edit: stating with which version of Aseprite your app works (or has been tested with) would be ideal. I plan to update to v1.3.7, but not even sure if it works with it or not.
edit: I can't get it to work on 1.3.7 either. maybe it's only made for intel CPUs or something? I'm on Windows 10, with an AMD Ryzen 9
Yeah. v1.x had a recurring issue of simply not working on multiple devices. I doubt this was related to the Aseprite version, instead I think it’s related to how it used memory peeking on other applications (which is considered unsafe and might’ve been blocked by the OS or anti-virus – with very good reason I might add).
Aseprite Audio Extension has only consistently worked on my machine (running on Intel). v2.0 should fix any issues since it changes the way that the values are accessed (it now uses a Lua script).
hi im going to try the plugin but for what i have seen nobody realy has talked about it maybe you could make a discord for people to conect and share there work? and maybe if its posible make the software more user friendly as to not have to us the Cheat Engine and maybe just build it litterly in it i also made this little thing as revrence so yea :)
Hi there! Thanks for the idea! I’ve been trying to make the extension more user-friendly and I’m pretty confident that v2.0 solves this! I’m not exactly sure if displaying a preview of the audio is possible exactly according to the reference, but other ways of displaying it might be possible. Might look into this in the future, thanks! :)
glad to help :)
This is cool, I havent gotten it to work yet. An issue is that, on occasion, an it can ask me for frame 0. Frame 0 does not exist in Aseprite as it starts from frame 1 onwards.
I'm having the same thing, when going through Auto Setup, it asks for Frame 0, which doesn't exist...
Hi there! Thanks for bringing this to my attention! Turns out I’ve had the “Default First Frame” option set to 0 for so long I just didn’t know it was 1 by default.
I’ll push out an update that prevents it from saying frame 0, thanks again :)
Thanks! I didn't even know there was an option to change that, lol
thx you. this is the only one