A downloadable extension

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This is a small program I made and thought I'd share with everyone, this is a program that was designed to run along with Aseprite to add audio functionality and syncing. It reads the currently selected frame from Aseprite and plays audio at that position.


Buttons

  • Load audio > Allows you to pick which audio you want to use.
  • Set framerate > Use this if you're using any spacing other than 10fps.
  • Set buffer time > Sets how much time the tool waits until stopping audio.


How to setup

Make sure that Aseprite is open and then open this program. Then follow the automatic setup.

You'll be prompted to setup sprites with each having 10 frames, and then have to go to random frames so the program can find the address of the current frame number. Really quick setup and simple to do. Afterwards, you can just close both sprites and make your audio animation in a new sprite. (or use one of the created sprites too, it doesn't matter)

For following a manual setup, you can see this video here:

[NOTE]

I've gotten reports that the extension doesn't always work by default. If you're stuck on the setup for a long time (max. 30 seconds), please run it as administrator. If it still doesn't work, this tool might be incompatible with your device, I'm not aware of any way to fix this.

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDDMPlayer

Download

Download NowName your own price

Click download now to get access to the following files:

aseprite audio extension v1.1.1.zip 4 MB

Development log

Comments

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(+1)

This is cool, I havent gotten it to work yet. An issue is that, on occasion, an it can ask me for frame 0. Frame 0 does not exist in Aseprite as it starts from frame 1 onwards.

(+1)

I'm having the same thing, when going through Auto Setup, it asks for Frame 0, which doesn't exist...

Hi there! Thanks for bringing this to my attention! Turns out I’ve had the “Default First Frame” option set to 0 for so long I just didn’t know it was 1 by default.

I’ll push out an update that prevents it from saying frame 0, thanks again :)

(+1)

Thanks! I didn't even know there was an option to change that, lol

(+1)

thx you. this is the only one